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Aircraft in Tailwinds

Every aircraft in the game, organised by category — with real stats, per-seat economics, and advice on when to fly each one.

Tailwinds ships with 163 real-world aircraft types, from 19-seat island hoppers to the Airbus A380 — every one modelled with its own seats or payload, range, lease and purchase price, fuel burn, crew cost, and maintenance bill. Which ones you fly, and where, is most of the game.

The guides below cover every type in each category, with full stat tables, per-seat economics computed from the game's actual data, and honest notes on when each aircraft earns its keep. If you're new, start with the fleet planning guide to learn how to think about aircraft selection, then dive into a category.

Browse by category

Narrow-Body Aircraft Guide

44 aircraft

Every narrow-body jet in Tailwinds compared: seats, range, lease cost, fuel burn, and per-seat economics. Find the right single-aisle workhorse for your airline.

Wide-Body Aircraft Guide

30 aircraft

All wide-body jets in Tailwinds compared: seats, range, lease cost, fuel burn, and per-seat economics. Pick the right twin-aisle for long-haul expansion.

Regional Jet Guide

26 aircraft

Every regional jet in Tailwinds compared: seats, range, lease cost, fuel burn, and per-seat economics. Build profitable thin routes and hub feed.

Turboprop Aircraft Guide

32 aircraft

All turboprops in Tailwinds compared: seats, range, lease cost, fuel burn, and per-seat economics. The cheapest way to fly short, thin routes.

Freighter Aircraft Guide

23 aircraft

Every cargo aircraft in Tailwinds compared: payload, range, lease cost and fuel burn. Build a profitable cargo network alongside your passenger airline.

Flagships: Double-Deckers & Supersonic

8 aircraft

The A380, 747 family and Concorde in Tailwinds: seats, range, lease cost and economics of the game’s biggest and fastest aircraft — and when they actually pay.

How aircraft economics work in Tailwinds

Every aircraft in the game charges you in four ways: a weekly lease (or capital tied up in a purchase), fuel burned per kilometre flown, crew cost per kilometre, and a weekly maintenance bill that grows as the airframe ages. Revenue comes from the seats (or cargo tonnes) you fill. The art of fleet planning is matching capacity and range to each route so you pay for exactly the aircraft the mission needs — and nothing more.

Two derived numbers appear throughout these guides. Fuel per seat-km is the fuel cost of moving one seat one kilometre — the cleanest efficiency comparison between types. Lease per seat spreads the weekly lease across capacity, showing how expensive each seat is before it ever leaves the gate. Together they explain most of why one aircraft makes money on a route and another loses it.

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